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New Post: SFTP parallel downloads with one connection - Exception (not threadsafe?)

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Hmm, yea, true, you right.

I guess this method is not as intuitive is its name says,

I will look into may be using combination of pooling for read with polling for write.

Or actually now when  I think about it, may be it needs to be pooling for write, which will return true when data can be sent, and thats where I check for IsConnected property anyway, before sending any command, basically writing to the socket.

 

I will play with that, to see how it works, but I guess if you like can you try that too, using only polling method but for write. So try it like that:

 

partialvoid IsSocketConnected(refbool isConnected)
        {
                isConnected = (!this._isDisconnecting && this._socket != null&& this._socket.Connected && this._isAuthenticated && this._messageListenerCompleted != null)
                    && this._socket.Poll(-1, SelectMode.SelectWrite);
        }

 

I will read more about it later today but this is a first thing that came to my mind as I woke up :):).

 

Thanks,

Oleg


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